FFmpeg pipelines
Stream selection, remuxing, transcoding, synchronisation, metadata and controlled media processing.
ExploreI build low-level video and audio systems for products that need more control than an off-the-shelf editor or streaming stack can provide.
Browser-side processing, native applications and custom FFmpeg pipelines — chosen around the engineering constraint, not the framework.
From focused prototypes to production integrations, I work on the parts where codecs, streams, latency and deployment actually matter.
Stream selection, remuxing, transcoding, synchronisation, metadata and controlled media processing.
ExploreMove selected media workloads into the browser with C++/WASM and keep sensitive files local where practical.
ExploreCross-platform media applications and high-performance interfaces where Qt is the right deployment target.
ExploreThe long-term focus is not another generic video editor. It is making hard media operations easier to deploy inside real products.
I can investigate the existing architecture, isolate the difficult path and build a measurable prototype before the project grows into a large rewrite.
Talk through the problemSee current experiments and the technical direction behind the studio.
Native playback architecture handling different audio and video streams through a controlled output pipeline.
A WASM experiment for selecting and combining local media streams without uploading the source files.