Low-level FFmpeg player
Native playback using a controlled media pipeline, with explicit handling of independent audio and video streams.
Following are technical demontrations with measurable behaviour: formats, latency, file size, CPU usage, browser constraints and output fidelity.
Native playback using a controlled media pipeline, with explicit handling of independent audio and video streams.
A browser-side experiment for selecting and combining local media streams without a conventional upload/transcode backend.
A native interface around the processing core, built to keep the UI separate from the media engine.
Display live streams, selected metadata and select how you want the final product Save.
Choose a visual source and a second video whose audio should be used. Add an overlay line, preview the result locally, and record it. The browser prefers MP4 when the device supports it; otherwise it records WebM. A production FFmpeg/WASM build will provide deterministic MP4 export.
Choose how many sources should appear, load local recordings or browser-compatible HTTP/HLS streams, select which source supplies the audio, and record the composed wall locally.
For technical buyers, the interesting part is often the boundary: what stays local, which streams are copied or re-encoded, how the pipeline behaves under load and where the deployment cost moves.